Diligent and Industrious Computer Science: Software Engineer and Game Developer always looking for a challenge. Fast learner who adapts and becomes proficient with new systems quickly. Well-organized and methodical in all my works, while satisfying all requirements.
Exceptional written and verbal skills, as well as Microsoft Office Certification experience. Works great whether it be an independent or a team environment, with the ability to manage multiple projects efficiently.
Pursuing my bachelor’s in Computer Science at UTSA, enhancing my knowledge in software engineering and OOP concepts while actively developing many personal projects in Python and GDScript in Godot.
Developing a networked split-screen multiplayer survival shooter game on Steam. Implemented peer-to-peer client-host 8-player multiplayer functionality using high-level networking API, ensuring synchronization of player actions, enemy AI, and game state. Project Link (Wishlist On Steam!).
Enhanced interactivity with jQuery, Owl Carousel, and Lightbox. Customized styling with SCSS/SASS for maintainable and scalable code. Developed Go (Golang) scripts to automate email notifications to clients upon form submissions, leveraging Google Sheets for data storage and processing. Project Link.
Built and styled client's Shopify website using Liquid, HTML, and CSS, implementing custom front-end designs and interactive elements. Collaborating with teams to meet project goals and client needs. Project Link.
Developed Silvesbro with a team and implemented a dynamic UI with custom animations and sound effects to enhance user engagement. Implemented interactive features such as a pomodoro timer, happiness meter, to-do list, and wardrobe. Project Link.
Created and manage Guitar Gatekeeper, a YouTube channel dedicated to documenting my software development journey through devlogs. Enhanced skills in video editing, content creation, and audience engagement while documenting my growth as a developer. Project Link.
Developed a low-poly first-person shooter (FPS) as a learning project while exploring the Godot Engine. Created a modular and scalable codebase, which later served as the foundation for Undead Presidents, a more advanced FPS project.
I consistently contributed to collaborative and personal projects, demonstrating strong coding discipline, problem-solving skills, and a commitment to delivering high-quality, maintainable code.
Showcasing versatility in software development, problem-solving, and the ability to deliver functional, user-focused solutions across diverse projects.
So. Much. Code... Which was across multiple projects, demonstrating proficiency in coding, attention to detail, and the ability to build scalable and efficient software solutions.
My game reached 40,000 impressions, a thrilling milestone that shows growing interest in the unique blend of zombie chaos, political satire, and fast-paced action.